Picnic allows multiple users to open and work on the same Sketch file, at the same time. The plugin breaks Sketch files down and syncs them over Dropbox, enabling simultaneous, real-time collaboration.
Through our partnership with TAG we laid the infrastructure for a cloud-based tool capable of facilitating the construction and financial management of a multi-billion-dollar building project.
In 2014 we helped i1 Biometrics prove out their concept to investors, acquire Series B funding, and deliver an end-to-end software experience and a platform for market research and testing.
We helped build a smart sculpture for the lobby of Brooks Running’s new Seattle headquarters, made from dozens of mechanical flowers that reflect the environmental performance of the building.
For our Winter Open House this year, we decided to make something that connects players existing in three slightly different versions of reality.
The leap into designing for Virtual Reality is as much mental as it is technological. This is the first post in a series that explores key discoveries we’ve made in the last year, working with HTC.
When you build for VR, you’re inviting users into the narrative of your world, and the responsibility to codify, develop, and establish that world is on you.
VR can be magical, but evoking a sense of wonder in our users means we must adhere to strict rules when applying magic in our worlds.
Leveraging the power of story during the early stages of your project can turn an otherwise muddled, boring, or confusing VR experience into something worth sharing.
For this experiment, we wanted to use technology to solve a problem that we encounter in our own lives: forgetting to bring lunch to work.
A comparison and evaluation of the Elm and Purescript languages, for their use in front-end graphics scripting.
Which technologies might improve our sleeping habits in the present and near future?
How might we use affordable, publicly-available technologies to maintain the lines of communication during a natural disaster situation?
Angular makes it incredibly easy to bind model data to your HTML, and to propagate changes to your view. This, it turns out, makes developing something like a spreadsheet pretty straightforward.
Way back in 2015, out of sheer whimsy, we decided to allocate several weeks to tinkering with the Oculus Rift and Leap Motion. This post summarizes our findings during that time.